Duuude this was amazing! It took me XX very enjoyable minutes to solve the whole thing. Such a cool moment when you (SPOILERS) think the last key isn't even needed or that you can brute force it but in the end of course it is and you can't (and that music punch during the arrows bit is fantastic!). My solve order was: tree, IV dudes, tic-tac-toe (took me a while), II-headed dragon (very tricky!).
My II extremely minor complaints that barely detracted from the experience at all: the window by the staircase looks a lot like a door and the II "stripey" key/lock patterns look a lot like each other. Both had me clicking on the wrong spot C times haha
Congratulations on another great one! I'm so glad I found your games. If you ever implement multi-language in your engine and need strings to test the feature, I'll be glad to translate a small game like this into Spanish for free.
Thank you so much David, that's very kind! I'm happy to know you liked the game.
I really appreciate the summary of your play, it helps a lot to get some insight from the perspective of a player. I agree with the issues you raised. I had some time before the deadline (for once) so I managed to fix the problem with the keys/locks being too similar. Thank you for mentioning it. I've added your name to the list of thanks in the credits screen :)
Getting help with translations sounds fantastic. I'd love to translate this game if you're up for it. There's not that much text so I think it should be feasible. Would you mind sending an email to vidar (at) vidarnel.se and we can discuss details?
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The artstyle is amazing and I loved how the theme is integrated at the end!
Thank you! ☺️
10/10
Haha thank you! I appreciate it! :)
Duuude this was amazing! It took me XX very enjoyable minutes to solve the whole thing. Such a cool moment when you (SPOILERS) think the last key isn't even needed or that you can brute force it but in the end of course it is and you can't (and that music punch during the arrows bit is fantastic!). My solve order was: tree, IV dudes, tic-tac-toe (took me a while), II-headed dragon (very tricky!).
My II extremely minor complaints that barely detracted from the experience at all: the window by the staircase looks a lot like a door and the II "stripey" key/lock patterns look a lot like each other. Both had me clicking on the wrong spot C times haha
Congratulations on another great one! I'm so glad I found your games. If you ever implement multi-language in your engine and need strings to test the feature, I'll be glad to translate a small game like this into Spanish for free.
Thank you so much David, that's very kind! I'm happy to know you liked the game.
I really appreciate the summary of your play, it helps a lot to get some insight from the perspective of a player. I agree with the issues you raised. I had some time before the deadline (for once) so I managed to fix the problem with the keys/locks being too similar. Thank you for mentioning it. I've added your name to the list of thanks in the credits screen :)
Getting help with translations sounds fantastic. I'd love to translate this game if you're up for it. There's not that much text so I think it should be feasible. Would you mind sending an email to vidar (at) vidarnel.se and we can discuss details?
Will do!