Beakheads
" [The] beakhead ornament, which is found decorating the arches of Norman and Romanesque churches in many parts of Britain, is one of the most bizarre and intriguing forms of sculpture. Nightmarish heads of birds, beasts or monsters stare down from the arch as if to frighten the visitor, their beaks clenching the moulding on which they are carved. "
- Beakhead Ornament and the Corpus of Romanesque Sculpture, Ron Baxter
How to play
Use the mouse to interact. You can drag items from the inventory at the top of the screen to use them.
You are expected to know roman numerals, I = 1, II = 2, III = 3, IV = 4, V = 5, VI = 6 VII=7, VIII=8
Puzzle Solutions
Number pieces
Hint
There are five pieces, labelled I, II, III, IV and V. Two of them are outside the tower and the rest are hidden inside. They are not in the labyrinthLocations
V is outside the tower
II is next to the tower door

III is on the left shelf in the main hallway


IV is at the top of the stairs

I is at the bottom of the well

Tower door
Hint
Count the number of flowers above the slots on the door. Use the number pieces V and II found on the ground.Solution

Tree
Hint
Count the number of flowers on the tree. How do you write that in roman numerals?Solution

Four portraits
Hint
Notice the number of flowers in the pictures. Also, how would you order the paintings?Solution

Two headed dragon
Hint
Look at the shapes and the pattern of flowers in the paintingSolution

Bottom of well
Hint
Check the sum of each row and column in the grid. Can you make them all the same using the number pieces?Solution

Labyrinth
Hint
Try to solve all the other puzzles before attempting the labyrinthSolution
Once you get the idol, follow the glowing markings on the ground 
Gate
Hint
You will need the hints from all four beakheads to solve the puzzleSolution

Credits
This game was made for Brackeys Game Jam 2026.2 by Vidar.
All the content of the game including art, music, sound effects, puzzle design and gameplay code was created during the jam week. No AI tools were used.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | vidarn |
| Genre | Puzzle, Adventure |
| Tags | Atmospheric, Dark Fantasy, Mouse only, No AI, Short, Two colors |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
| Content | No generative AI was used |






Comments
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Amazing game, thank you so much!
Thank you, I’m glad you liked the game! 😁
The artstyle is amazing and I loved how the theme is integrated at the end!
Thank you! ☺️
10/10
Haha thank you! I appreciate it! :)
Duuude this was amazing! It took me XX very enjoyable minutes to solve the whole thing. Such a cool moment when you (SPOILERS) think the last key isn't even needed or that you can brute force it but in the end of course it is and you can't (and that music punch during the arrows bit is fantastic!). My solve order was: tree, IV dudes, tic-tac-toe (took me a while), II-headed dragon (very tricky!).
My II extremely minor complaints that barely detracted from the experience at all: the window by the staircase looks a lot like a door and the II "stripey" key/lock patterns look a lot like each other. Both had me clicking on the wrong spot C times haha
Congratulations on another great one! I'm so glad I found your games. If you ever implement multi-language in your engine and need strings to test the feature, I'll be glad to translate a small game like this into Spanish for free.
Thank you so much David, that's very kind! I'm happy to know you liked the game.
I really appreciate the summary of your play, it helps a lot to get some insight from the perspective of a player. I agree with the issues you raised. I had some time before the deadline (for once) so I managed to fix the problem with the keys/locks being too similar. Thank you for mentioning it. I've added your name to the list of thanks in the credits screen :)
Getting help with translations sounds fantastic. I'd love to translate this game if you're up for it. There's not that much text so I think it should be feasible. Would you mind sending an email to vidar (at) vidarnel.se and we can discuss details?
Will do!