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The hint system is good. Puzzles are on the easier side, but that's fine by me. I solved at least one by accident though. Was wondering if I had to change the tiles and - bam - the puzzle was cracked. It would be nice to get a quick look at the solution afterwards. But that's down to personal preference. You can also simply take a look at the puzzle BEFORE solving it I guess. :)

The night-time lighting of the scenery creates an nice atmosphere. The whole game is super cute. It really feels a bit like Professor Layton did somehow stumble into in the (cutified) manor from "The Seventh Guest". SpOoOooky indeed. Fun, too. :)

Thank you for the kind comment! I'm glad you liked the atmosphere of the game.

I was a bit afraid of making the puzzles too hard, so I'm glad you found them easy. I think I'm fine with them not being difficult, as it's such a short game anyway and I don't want players getting stuck.

I see what you mean about solving some puzzles by accident though, that's definitely a design flaw. And you're right about showing the solved puzzle to the player instead of fading it away directly. That would be easy to fix in a post jam version and I think it would feel better when playing. Thanks for pointing it out!