Can you please tell us the lore of that mirror? Or the spire? It was so intriguing when I saw that ending. At first the game seemed peaceful, but got a sudden dark twist when I placed the first spire, which really gave me tension for a turn-based puzzle game. It was also a clever mechanic to introduce, especially since you portrayed it as being broken, very nice detail.
Thank you for playing the game and for the great question! Sorry in advance for the long reply :P
This game was made for a game jam where the whole game had to be made in 48 hours. I love the improvisational nature of doing challenges like that with no planning in advance.
Before the jam begun I had no idea what I was going to make, and I had to work so focused during those hours that there was not much time to stop and think.
I guess what I'm trying to say is that I'm not sure I can describe the lore behind the game in any detail. It's more the product of a stream of inspiration than a well thought out design.
As for making a game inside a mirror, the idea came from remembering those children's play mats with roads. I remember they would have the same roads and houses repeated seamlessly several times and I was fascinated with the idea of a city like that, which repeated infinitely.
Later, when adding the spire I remember that my thoughts were about the nature of society and how we always strive to build more and more advanced things, to the point that we eventually start ignoring or even destroying the environment we live in.
I'm not saying the game is intended to convey anything like that. But since you asked, it was where my mind was at the moment.
If you had another interpretation when playing the game, I would consider that just as valid.
Sorry if the answer was more vague than you hoped for! Thanks again for taking the time to play the game and leaving such a nice comment.
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Can you please tell us the lore of that mirror? Or the spire? It was so intriguing when I saw that ending. At first the game seemed peaceful, but got a sudden dark twist when I placed the first spire, which really gave me tension for a turn-based puzzle game. It was also a clever mechanic to introduce, especially since you portrayed it as being broken, very nice detail.
Thank you for playing the game and for the great question! Sorry in advance for the long reply :P
This game was made for a game jam where the whole game had to be made in 48 hours. I love the improvisational nature of doing challenges like that with no planning in advance.
Before the jam begun I had no idea what I was going to make, and I had to work so focused during those hours that there was not much time to stop and think.
I guess what I'm trying to say is that I'm not sure I can describe the lore behind the game in any detail. It's more the product of a stream of inspiration than a well thought out design.
As for making a game inside a mirror, the idea came from remembering those children's play mats with roads. I remember they would have the same roads and houses repeated seamlessly several times and I was fascinated with the idea of a city like that, which repeated infinitely.
Later, when adding the spire I remember that my thoughts were about the nature of society and how we always strive to build more and more advanced things, to the point that we eventually start ignoring or even destroying the environment we live in.
I'm not saying the game is intended to convey anything like that. But since you asked, it was where my mind was at the moment.
If you had another interpretation when playing the game, I would consider that just as valid.
Sorry if the answer was more vague than you hoped for! Thanks again for taking the time to play the game and leaving such a nice comment.
What the hell is that spire
I know, right? I literally got goosebumps when I saw it XD
very interesting puzzle game, and the ending went "really hard"
Haha 😆 Thank you so much for playing the game!