A Polar Night

Use the arrow keys, numpad, wasd or hjkl keys to move. You can move in four directions, there is no diagonal movement.
The rest of the keys are listed in the bottom right corner of the screen while playing.
You can also play using a gamepad. The relevant buttons will listed in the interface once gamepad input is detected.

The rules are based on <tags>. Tags modify the behavior of objects and creatures. Hovering your mouse over a tag will show you a description of what it does.
For instance, the <Flammable> tag means that an object can catch on fire. If it does, it gains the <Burning> tag.

Remember to use the sprinting skill when in a bad situation (by pressing p or r). You can get away from most enemies by maneuvering around them and running away. There is no reward for defeating enemies so it is sometimes better to avoid them

You can see a lit tile at a distance of 20 tiles, but a dark tile can only be seen from 3 tiles away. This goes for monsters as well. Carrying a light source helps you see farther, but it also makes it easier for monsters to spot you.

Attacking a monster in melee requires you to be wielding a <Melee weapon>. The attack will always hit, unless it is an <Improvised> weapon, in which case there is a chance of missing. Note that if you have no weapon equipped, you cannot attack.
With a <Ranged weapon>, you can fire at enemies from a distance. Ranged weapons have a limited supply of <Ammo>, however.
If a creature takes damage, it gains the <Wounded> tag (and its tile is displayed in red). If it takes damage while <Wounded>, it becomes <Dead>.
The player has a special tag, <Resilient>, that means that instead of going from <Wounded> to <Dead> you will first become <Near Death>, giving you a chance to recover from bad situations.

This game was made for the 7 day roguelike challenge 2026 by me, Vidar. I used the code from my entry last year, "The dungeon beneath the ancient gate" as a base. All gameplay code, graphics, sound and other content were made in 7 days.
*Post-Jam update: Improved audio quality on Chrome and Safari
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | vidarn |
| Genre | Role Playing |
| Tags | ascii, Hand-drawn, Horror, Roguelike, Tactical |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Content | No generative AI was used |




Comments
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Nice game!
I got stuck on a floor (depth 2) with no exit, the power generator key, but no power generator anywhere...
Hi Lucas! I hope you're well!
Thanks for playing the game! I'm sorry about the bug. The levels are randomly generated each time you play so something must have gone wrong with the level generation. I will look into it. Thanks a lot for letting me know, I appreciate it! :)
Fantastic title! I congratulate you sir.
Thank you so much! I'm glad you liked the game, it was fun to watch you play!
Came back to finish it.
https://youtu.be/xIhc6ivN650
Hi DFuxa! I was delighted to see you coming back to finish the game! It was very fun to watch. Well done finishing it in one run. That early sledgehammer was a good find! 😁
I’ve taken notes to keep in mind for future projects. For instance, I realize how annoying it must have been that you had to confirm messages by pressing spacebar all the time. I think I should have reserved that feature for only the most important events, like taking damage.
I very much appreciate you taking the time to revisit the game! It made my day 😊